Fallout 2
| Fallout 2 | |
|---|---|
| Developer(s) | Black Isle Studios |
| Publisher(s) | Interplay Productions |
| Director(s) | Tim Cain[1] Chris Avellone[2] |
| Producer(s) | Brian Fargo Eric DeMilt Fred Hatch |
| Designer(s) | Chris Avellone[2] Matthew J. Norton |
| Programmer(s) | Jesse Reynolds Chris Jones Robert Hertenstein |
| Artist(s) | Gary Platner Jason D. Anderson Leonard Boyarsky |
| Writer(s) | Tim Cain[1] R. Scott Campbell Jason Taylor |
| Composer(s) | Mark Morgan |
| Series | Fallout |
| Platform(s) | |
| Release | October 29, 1998[3] |
| Genre(s) | Role-playing |
| Mode(s) | Single player |
Fallout 2: A Post Nuclear Role Playing Game (usually just called Fallout 2) was a video game released in 1998. It was made by Black Isle Studios and published by Interplay. It was a sequel to Fallout, and the second game in the Fallout series. It had very similar graphics and gameplay to the first Fallout, but a larger world and longer story.
The sequel to Fallout 2 was not made by Black Isle Studios because Bethesda Softworks bought the Fallout series. Eventually Bethesda Game Studios made Fallout 3 in 2008.
References
- โ 1.0 1.1 "The Top 100 Game Creators of All Time - 85. Tim Cain". IGN. 2008. Retrieved November 10, 2015.
- โ 2.0 2.1 "The Top 100 Game Creators of All Time - 80. Chris Avellone". IGN. 2008. Retrieved November 10, 2015.
- โ Mullen, Micheal (October 26, 1998). "Fallout 2 Ships". GameSpot. Archived from the original on June 10, 2000. Retrieved November 13, 2019.
"Fallout 2 for Windows 95/98 should show up on retailers' shelves nationwide on Thursday, October 29."