Media, in communications, are the tools used to deliver information or data.
It includes mass media such as newspapers, photography, cinema, broadcasting (radio and television) and advertising.
|
|---|
|
| Media practices |
- Infotainment
- Media manipulation
- Yellow journalism
- Betteridge's law of headlines
- Gatekeeping
- "If it bleeds, it leads"
- Human-interest story
- Junk food news
- Least objectionable program
- Soft media
- Media bias
- Missing white woman syndrome
- News values
- Sensationalism
- Spiking
- Tabloid television
|
|---|
| Attention |
- Attention economy
- Attention inequality
- Attention management
- Attention span
- Chumbox
- Clickbait
- Cognitive miser
- Digital zombie
- Doomscrolling
- Human multitasking
- Media multitasking
- Mobile phones and driving safety
- Smartphones and pedestrian safety
- Texting while driving
- Influence-for-hire
- Infodemic
- Information explosion
- Information overload
- Information pollution
- Information–action ratio
- One weird trick
- Rage farming
- Screen time
- Binge-watching
- Television consumption
- Sticky content
|
|---|
Cognitive bias/ Conformity |
- Availability cascade
- Availability heuristic
- Bandwagon effect
- Confirmation bias
- Crowd psychology
- Mean world syndrome
- Negativity bias
- Peer pressure
- Social-desirability bias
- Social influence bias
- Spiral of silence
|
|---|
Digital divide/ Political polarization |
- Algorithmic radicalization
- Echo chamber
- Fake news website
- Post-truth politics
- United States
- Filter bubble
- Knowledge divide
- Knowledge gap hypothesis
- Political polarization in the United States
- Social media use in politics
|
|---|
| Related topics |
- Computer rage
- Criticism of Facebook
- 2021 Facebook company files leak
- Facebook–Cambridge Analytica data scandal
- Criticism of Netflix
- Cultural impact of TikTok
- Digital media use and mental health
- Effects of violence in mass media
- Fascination with death
- Griefer
- Mass shooting contagion
- Psychological effects of Internet use
- Sealioning
- Social aspects of television
- Social bot
- Social impact of YouTube
- Technophilia
- Technophobia
- Violence and video games
|
|---|